| Parameter | Description |
|---|---|
| player | Player name |
| buildings_value | Total building value |
| had_golden_era | Date if a country had golden era or false |
| tag | Country's tag |
| human | Yes/No depending on if a country had a player on it at the moment of making the save |
| was_player | Whether or not the country had a player on it at any point in the past |
| goverment_rank | |
| continents | Shorthands(first two letters) for all 5 continents where given country is present, ie. eu for Europe |
| accepted_cultures | |
| culture | Current culture |
| religion | |
| technology_group | |
| ruler_history | Array containing names, dates of reigns of all rulers of given country |
| totalRulerManaGain | |
| monarchs | |
| lastRuler | |
| flags | |
| locationOfCountry | Superregion which country's capital belongs to. |
| real_development | Total development minus autonomy. |
| total_development | |
| map_color | Array containing r/g/b values. |
| hex | Map color hex |
| technology | |
| gp_score | |
| naval_strength | As calculated by the game. This metric is, frankly, rubbish. |
| warscore_cost | |
| provinces | Number of provinces |
| forts | Number of forts |
| score_ranking | |
| prestige | |
| stability | |
| treasury | |
| monthly_income | |
| army_tradition | |
| income | |
| subsidies | |
| inc_no_subs | Income without subsidies |
| interest | |
| expense | Array with each key=value pair representing ducats spent by a country on a particular thing. |
| expenses | |
| army_professionalism | |
| ideas | Array displaying all idea groups and their fulfillment of given country. |
| government_reforms | |
| manpower | |
| max_manpower | |
| total_army | Number of regiments |
| army_size | |
| total_ships | |
| total_navy | |
| total_casualties | |
| battleCasualties | |
| attritionCasualties | |
| navalCasualties | |
| innovativeness | |
| manpower_dev | Manpower development |
| armyStrength | Army strength metric, as visible in Skanderbeg's ledger |
| totalManaGainAverage | |
| quality | Array representing all quality modifiers, including discipline, morale, ICA etc. of a given country |
| qualityScore | Effective discipline |
| FL | |
| shock_damage | |
| fire_damage | |
| land_morale | |
| naval_morale | |
| discipline | |
| at | |
| addedTraditionDisci | |
| score | |
| manpower_percentage | |
| manpower_dev_ratio | |
| total_mana_spent | |
| total_mana_spent_on_deving | |
| total_mana_spent_on_barrages | |
| total_mana_spent_on_culture_converting | |
| total_mana_spent_on_reducing_we | |
| total_mana_spent_on_hiring_generals | |
| total_mana_spent_on_force_marching | |
| total_mana_spent_on_militarization | |
| total_mana_spent_on_scorching | |
| total_mana_spent_on_stabbing_up | |
| total_mana_on_teching_up | |
| average_mana_spent_on_tech | |
| total_mana_on_teching_up_ex_mil | |
| total_mana_spent_on_assaulting | |
| total_mana_spent_on_coring | |
| spent_total | |
| spent_on_advisors | |
| spent_on_interest | |
| spent_on_states | |
| spent_on_subsidies | |
| spent_on_army_recruitment | |
| spent_on_loans | |
| spent_on_gifts | |
| spent_on_forts | |
| spent_on_army_maintenance | |
| spent_on_navies | |
| spent_on_buildings | |
| total_development_ratio | |
| real_development_ratio | |
| income_ratio | |
| fdp | False Development Percentage -> How much of a country is made from deving. |
| merc_fl | |
| manpower_recovery | |
| buildings_value_avg | Buildings value divided by number of provinces |
| dev_ratio | |
| deving_stats | |
| deving_ratios | |
| adjustedEffectiveDisci | |
| quantityScore | |
| adjustedArmyStrength | |
| strengthTest | |
| overall_strength | |
| armyStrengthRatio | |
| army_str_to_dev | |
| average_monarch_total | |
| average_monarch | |
| weighted_avg_monarch | |
| technologyTD | |
| distinct_score | |
| quantityScore_ratio | |
| average_autonomy | |
| spent_on_forts_build | |
| dev_total | |
| manpower_recoveryy |